"Outsourcing (My Desires to Avatars)" is a machinima and experimental video created by video artist Jamie Janković and writer, poet and director Deborah Findlater. The work is part of an ongoing project addressing the intersectionality of responses to female characters in video games; formally speaking, the work is presented as an audio-visual poem, accompanied by voice over. According to Janković, this work is meant as a response to found footage material of the character Christie from the popular fighting game series "Dead or Alive" (1996 – ongoing). Moreover, the examination of the role of female characters in "Outsourcing (My Desires to Avatars)" is part of a larger project titled "The identity quest series," in which the artist addresses a multiplicity of responses to female video game characters, following engagement in interviews with queer people within the gaming industry and exploring their own views on gender in game design.
(voice)
Movie / 2021
Movie / 2009
Movie / 2003
Movie / 2015
Movie / 2014
Movie / 1974
Movie / 2015
Movie / 2014
Movie / 2016
Movie / 2015
Movie / 2015
Movie / 2016
Movie / 2008
Movie / 2016
Movie / 1998
Movie / 2002
Movie / 2015
Movie / 2016
Movie / 2011
Movie / 2015
"Outsourcing (My Desires to Avatars)" is a machinima and experimental video created by video artist Jamie Janković and writer, poet and director Deborah Findlater. The work is part of an ongoing project addressing the intersectionality of responses to female characters in video games; formally speaking, the work is presented as an audio-visual poem, accompanied by voice over. According to Janković, this work is meant as a response to found footage material of the character Christie from the popular fighting game series "Dead or Alive" (1996 – ongoing). Moreover, the examination of the role of female characters in "Outsourcing (My Desires to Avatars)" is part of a larger project titled "The identity quest series," in which the artist addresses a multiplicity of responses to female video game characters, following engagement in interviews with queer people within the gaming industry and exploring their own views on gender in game design.
Movie / 2021
Movie / 2009
Movie / 2003
Movie / 2015
Movie / 2014
Movie / 1974
Movie / 2015
Movie / 2014
Movie / 2016
Movie / 2015
Movie / 2015
Movie / 2016
Movie / 2008
Movie / 2016
Movie / 1998
Movie / 2002
Movie / 2015
Movie / 2016
Movie / 2011
Movie / 2015